Posts tagged xbox 360
The Iron Mic vs. Mass Effect 2
0Now that I have somewhere to post, I can record the thoughts that usually swirl about my brain and trickle out in the form of self-directed mumbles while I’m in crowded, public places. I noticed this happening while I was playing through Dragon Age, and so, hammered out the last rant, hoping to relieve myself of the hushed voices. The fact that I was actually looking forward to Mass Effect has, I think, intensified the whole process to the point where I’m not going to be able to keep track of all the shit that irks me about this game. As such, I’m going to post my (hopefully spoiler-free) thoughts here. Feel free to join in.
– I don’t know what exactly caused it, but I was completely taken in by the first ME. Perhaps it’s because I very much enjoy sci-fi. I like it as a setting for most any story, far more than fantasy, as it has the eventual possibility of coming true. Humans discover vast technological stores and go on adventures spanning billions of miles? Sign me up. I read every planetary description, noting the color of the different gas giants and which chemicals on the barren desert planets were responsible for killing me if the red death-meter got too full. This time around, the game has managed to completely cut me off from the universe within. Oh, I’m not allowed to travel wherever I want anymore? I can’t land on planets and drive around, looking for things to kill/collect unless I pay you an extra $15? Fantastic. Sign up someone else this time.
– So, they went to the trouble of describing, in detail, why there was no such thing as ammunition scarcity in the first game. Mass drivers, and scrap metal slugs, and whatever. That was fine, I bought in; plausible explanation. Now: oh we’re sorry, we meant there IS ammo, but it’s not called ammo it’s called “thermal clips.” Great, now you’re just like every other game. Way to be.
– Where the hell is my inventory screen? Why is ammunition considered a “power” that not everyone can use? It’s ammunition: a physical object that fits into a gun. If it fits into one pistol, shouldn’t it fit into another identical pistol, regardless of who is holding onto it? While we’re on that, why can’t I carry whatever weapon I want to? Last time, you simply took into account that certain characters were trained in the use of, and therefor better with, certain weapons. Now my character is physically unable to find the “ON” switch to a rifle? And why can he carry two more weapons than anyone else? And why does my squad insist on entering combat wearing nothing more than bondage gear or a swimsuit?
– The sniper-time and hit locater are right up my alley. Anything that adds squishy headshots is OK in my book.
– At least the hack/bypass minigame isn’t a Simon-clone anymore.
– Man-faced broad is man-faced. (eww, man-faye)
– I really, REALLY hate what they did to the inventory system.
– Apparently a 7-year-old could hack the average Defense Robot.
– The Galaxy Map is tilted wrong and I can’t see what I’d like to. The listing of what quests are in which systems is nice, but perhaps wait until I highlight them to tell me rather than cluttering up the map.
– The Citadel got smaller. That’s exactly the wrong direction to head in; more exploration, not less.
– Fuel/Probes: an in-game currency drain necessary to continue playing. This isn’t an MMO (yet), let’s not try and make it more like one.
– This might fold into my dislike of the inventory system, but where are the stores? Am I to believe that, in the future, retail outlets will only carry two random items each and specialize in nothing?
– It takes me twenty minutes to scan a planet for resources, and I don’t even get to drive around while doing it.
– I’ll bet the PC version looks awesome, but it probably still has this same generic redhead I see repeated every 3 humans. Every game, Bioware; every fucking game with you the same thing.
– To steal a bit from Yahtzee: there sure are a lot of chest-high walls in this galaxy.
– I can assign a power to the d-pad OR use it to direct traffic, not both. What gives?
– The AI is better at telling my squad what to do than I am.
– This game has more unnecessary recurring characters than Episode I.
– Bioware must think they’ve found the recipe for the next smack, and they’re only willing to cut it but so much with parts of fantasy, sci-fi, or seaquest. It’s as if they expect people to buy the same product over and over, and then thank them for the privilege. Well, think again; I’m only willing to RENT the same thing over and over.
Unfinished Business
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One day... it shall be mine!
As I sit here writing this article about unfinished business; I find it ironic that I am listening to the soundtrack of Elder Scrolls IV: Oblivion, simply because it is a game that I thought I would never finish. I played that game across two xboxes, and even two different discs (one stopped working). I did, however, finally finish it. After 100+ hours of play, I closed the last oblivion gate and thwarted the daedric invasion. It was a very satisfying feeling. Maybe not so much looking from the game out, but rather the fact that I had accomplished something that I never thought I would do. That game is MASSIVE, as I think we all as gamers know. As far as RPGs go it was just a giant time sink, with thousands of things to do, see, and well… kill.
Which brings me to the meat of this little piece: I have way too many games left, just from this year, to finish. As any gamer worth his weight in plastic peripherals knows, the couple months before Christmas is THE time to get big games. Last year the bigger titles were: L4D, Little Big Planet, Resistance 2, and the biggie Gears of War2. This year the list is probably twice as long and much more spread out over different genres. Games like Dragon Age:Origins, Assassin’s Creed 2, L4D2, and Modern Warfare 2 will satisfy the hardest of the hardcore. There are also games for people that are more casual with their games (not necessarily “casual games” however), games like Uncharted 2: Among Thieves, Forza 3, Borderlands, and even the New Super Mario Brothers Wii game. Needless to say, the shelves have been stocked for a while with quality games for pretty much any kind of player.
Anyway… I now have sitting on my shelf in the gaming lair: AC2, NSMB Wii, Borderlands, Modern Warfare 2, Dragon Age: Origins, and Left 4 Dead 2. Of those 6 titles, I have finished a grand total of ONE, and that would be MW2, because the single player is like 5 hours. Although, I have started to go back and play through it on Veteran, which is taking up even more of my time. Point being, I have a LOT of unfinished business with my games. I have played quite a bit of each title (save DA:O) and thought I would at least write up my impressions of these games so far. We’ll start with the oldest first…

"Boom! Head shot!"
Borderlands is one of those games that you can just jump right into and have mindless fun with for hours. I am sure to catch a lot of flack for this (should anyone actually read this) but THIS is the game that I wanted Fallout 3 to be, so very badly. Not that Fallout was a bad game, I don’t think that, but it just never felt right to me. If you put a gun in a persons hand, set the camera behind the gun, and give me lots of targets to shoot at, I NEED the game to be more responsive and the controls to be tighter. Sorry. Fallout was way too slow and methodical, as a regular RPG should be, but not one with guns and a first person perspective. I enjoyed the game; it just didn’t satisfy enough of either genre to keep me interested. Borderlands, however, is a very satisfying game for me. Having four classes to choose from (Sniper, Tank, Soldier, and overpowered Chick) makes it a game that could possibly be played through several times with different effect.
Speaking of multiples… there are thousands and thousands of guns for you to find or buy in this game; literally. Granted, a VERY large chunk of them are pieces of junk that you will never use except for padding your wallet, but the few that are rare finds are well worth the search. Searching is something you will do a LOT of. Chests, lockers, safes, piles of garbage, sometimes even animal carcasses will have weapons or ammo in them. This game makes the loot factor in Diablo seem tiny and insignificant. Seriously, it’s just that overwhelming.
The controls are easy enough to manage if you have EVER played a FPS before. Everything functions as you would expect it to. The visuals are done in an almost “cell-shaded” way that makes them look almost cartoon like. It definitely adds to the visual style of the game, and sets it apart from just about all the first person shooters out there.
The biggest and probably most fun draw for this game is the Multiplayer. You can grab three of your friends and jump into a game. The person that hosts the game is the one that you will follow the story line and quests for. So say, if you have already finished a certain amount of quests, but your buddy hasn’t, you may still have to go back and play them again if you are playing in his game. Also the game scales to that person as well. So be careful getting into games with higher level characters because you may get your ass handed to you.
The story in Borderlands is, hmm… we’ll just say, thin. Actually, to be quite honest, I have almost no idea what it is about AT ALL. I know that I am some sort of mercenary or something, and I am looking for pieces to the “Vault”. There is some chick in my head that keeps telling me I am on the right path and doing the right thing, but I couldn’t tell you who she is or why she is talking to me. What I do know, is that this game does a great job of give you a fuck-ton of quests to accomplish, as well as giving you a rather large world to accomplish them in. If you are looking for a decent FPS that blends in simple RPG elements then this game is probably going to be a good match for you.
Also, this game just came out with what looks to be a rather fun DLC. It’s an entirely new island full of new monsters (ZOMBIES) and a few new weapons.
Seeing as how this article is a bit longer than I first expected it to be, I will post it in parts. You have just read (obviously) Part One. Part Two will be coming up soon, on one of the other games that I listed above. Probably with less exposition and filler.
The Iron Mic vs. Dragon Age: Origins
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Kotor was rather popular, and also good, but it’s time maybe to try making an RPG that isn’t essentially another thinly-veiled ripoff. If you can’t, then just make Kotor 3 and let me get my Star Wars fix already. I realize that it’s easy money, but at least try mixing it up a bit. Try rearranging the bones to come up with a new animal.
How about some menus that aren’t wheel-based? How about a game with more than 5 towns? How about an rpg where every conversation scene isn’t about tiptoeing around your crew of opinionated crybabies? How about a storage system that I don’t have to pay extra for?
There is little that annoys me as much as having to stop in the middle of a dungeon and decide which of my items will probably sell for less than others (and can be dropped/destroyed) so I can pick up the gift/weapon/potion/whatever that I’m not sure if I’ll need later in the game. Yeah, yeah. Here comes the argument that the game has backpacks for sale that increase inventory space for in-game gold. You know what games that sentence describes? Mmo grindfests; which are the bastion of offensive game design.
There are a few ways for (benevolent) developers to handle this. You can go the Final Fantasy route and let me carry x99 of any existing item, but no more than that; or you can try the Jagged Alliance design and give me a limited personal inventory with persistent drops (dropped items staying right where I fucking dropped them and never leaving unless I intentionally move them). If you don’t feel like coding either of those, you could just stop putting so damned many items in the game. I don’t need twenty similar swords to choose from if I don’t have the ability to carry them all.
Now, I haven’t played Torchlight, but I hear that you can sell things while in the middle of a dungeon. Word up on that. Perhaps other game companies could take that under advisement and add something similar in the future. And no, I’m not willing to pay an additional $10 for the convenience, you greedy assfunchkins.
You know what else sucks? The targeting. I have lost count of how many times I’ve accidentally targeted someone on my team instead of targeting an enemy. No, I wasn’t trying to open your conversation screen, I was trying to attack/loot/freeze that evil demon right fucking next to me. This would have been an easy fix: d-pad left/right for enemies, and up/down for friendlies. (I’m guessing this is the part where guys playing the PC version laugh at me derisively.)
Bottom line: I don’t hate Dragon Age. I’m going to play it all the way through. I might even play it a second time and play as a different class. Its formula keeps getting reused because it makes for a decent game. I just think that, at this point, they’ve gone to the trough too many times to not be called on it. If I spend more time thinking “that’s just like in [earlier game]” or “god dammit not again” than I do “that’s fucking sweet” it tends to obstruct my enjoyment of the game.
P.S — What the hell is with Morrigan only looking good in the one outfit? Change her armor and an entirely different body model is loaded. Bullshit.
Batman: Arkham Asylum (PS3)
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Much was said about the new Batman game, even before it was out in the wild. People were calling it the greatest Batman game ever. Even mentioning “Game Of The Year”. I was intrigued by the art style it was done in, and simply by the fact that some of the cast from the animated series was involved, so I picked it up. Does Batman live up to the Bruce Wayne standard or does the game come up as short as the Penguin?
Batman: Arkham Asylum for the PS3, Xbox 360 and soon to be PC is brought to us by Rocksteady studios. Probably not a name you have heard much before. In fact the only game that I could find they had touched previous to this title was a game on the PS2 in ’99 called “Urban Chaos: Riot Response” which, I have never heard of, but was pretty well received at it’s launch. However I will go out on a limb and say that this is probably not the last time we hear from this studio.
Arkham Asylum in the comic has almost this Zion feel to it. You always here so much about the complex and who is there but not very much has been explored in detail before. Comparisons to Arkham and Bioshock’s setting “Rapture” have been made by many people, and upon playing the game it is easy to see why. Both have this feel of a corrupted utopia. Everything is very detailed as far as the material that is around you, most of which is being updated either through game progression by the player or through the NPCs. One image that I really came to like was the entrance to the final meeting place between Batman and The Joker. I won’t spoil it, but it was fun to see how it progressed along with the game. Probably my favorite thing about the game (much like Bioshock) is the ambient noise and more so the announcements over the PA system. In the beginning it’s just the Joker doing his usual heckling of “The Batman” like he has always done, but by the end, he is out and out pissed, and usually yelling at his minions in some way. You can almost listen to it and hear his decent in (more) madness. It’s done with great effect by adding the subtle jingle before each announcement, and even THAT starts to sound mental after a while.

The roaches check in...
For most games, the draw is the graphics, or the gimmicky controls, or even the studio that is backing it. This, however, isn’t the case for Batman: Arkham Asylum. Almost every (DC) comic fan will have at least some curiosity for this game strictly based on the setting and the story surrounding it. As I said, Arkham has never really been explored or picked apart in the comics as it is in this game. The cast of characters that make appearances in the game are vast, but it’s not the entire line up of Batman’s baddest villains. Sure the Joker is there naturally, as well as Harley Quinn. I was just hoping to have a little more interaction with key characters like “Clayface” or “Mr Freeze” maybe even actually SEEING “The Riddler”. I guess for every big name foe that is in the game, there are probably two that aren’t. Which is a shame, but I guess does save something for the inevitable sequel.
Playing as “the worlds greatest detective” you are charged with getting Arkham back to “normal” after the Joker and his minions have taken over. How did the Joker get control of Arkham? … Well let’s just say he had a little help from the inside. It isn’t really anything hard to figure out but it still makes for a pretty good story so I won’t spoil any of it. One of my favorite twist to the story are when you have to play through the Scarecrow’s sections. Not really the “stealth action” portion, but just when he starts to warp your mind. One in particular really caught me off guard. So much so that I almost lost it… again I don’t want to spoil that moment but you will know it when you come to it later in the game. As a fan of the batman comic it is just nice to see into the backgrounds of some of his most notorious archenemies.

I'm gonna get that fly this time.
While on the surface this game seems like a button masher, and in certain cases is just that, there is more to the game if you care to take the time. Arkham Asylum uses what they call “Free Form Combat”, where you basically hit your attack buttons and choose which enemy you want to beat into submission. The best part about this kind of combat is the counter moves. Batman truly looks like a bad ass when he catches an attacker mid swing and then knocks them out is some well choreographed way. Like I said though, there is more to it. Larger rooms are especially fun to take out your enemies one by one. As they start to drop like flies, usually the Joker will alert the others around that you are there… somewhere. Telling them you are systematically taking out each person in the room. This tends to put the remaining baddies on alert, as well as heighten their anxiety level. The more you take out the more frantic they will get. Even so much so that they will run around screaming and blind-firing their weapons into the shadows hoping to hit you. It’s a fun way to truly mess with the inmates in the game. Speaking of shadows… hiding in the shadows and taking down a foe, then slipping away to another dark corner of the room is very satisfying.
Combat is not the only thing done well in this game however. The Riddler does play a part too, and by that I mean he sets up most, if not all of your side quests or non-mission critical exploration of Arkham. Throughout the complex he has hidden Riddler trophies, hidden question marks (his signature or course) and even gives you clues to different items that you need to photograph. Some are pretty easy to figure out, or easy to find, but the really hard ones are where the fun really is. There is a fine line between Genius and Insanity, and the Riddler walks that line. It’s never more apparent then when trying to figure out the cryptic clues he gives you to his puzzles. This facet of the game is probably one that I enjoyed more than any other and the reason why I will keep going back to the game.

Arkham at night. Not so scary if you're Batman.
Finally lets talk about visuals and sound. This game looks great, and for the most part runs very smooth. Textures for the surroundings and the character models are all very detailed. Batman himself takes a lot of damage throughout the game and by the end he really ends up looking like he got the hell beat out of him. All of the locations that you run through all have their own distinct feel to them. From the medical ward to the garden, every place you discover looks like you would imagine it looking, had this been a blockbuster movie production. Random enemies do tend to look a like by the end of the game but it’s not something that doesn’t make sense in context. By that I mean, they are all in a prison of some sort and they are all working for one crazy boss or another. So the face paint and the clothes would start to blend together anyway.
As far as the sound goes, this game creates the full experience of being in an asylum. Once you hit the real looney bin inside you will understand. The crazies are all yelling at each other, or sometimes nothing at all. With the Joker doing his usual announcements over the PA, and the Riddler taunting you to try and solve his puzzles. It all meshes into a great soundtrack. The best part (for me anyways) is that they got most of the voice cast from the animated series to do the voice work for the game. Batman, the Riddler, and yes even Mark Hamil as The Joker. His maniacal laugh is probably my all time favorite for the Joker. Just having him play that character was a quick way for me to really get behind believing the insanity that is the Joker. I still want to find that jingle that plays before his announcements for a ringtone for my iPhone!
My only gripe with this game is petty and really probably something I need to deal with on a more personal level. Batman has what is known as “Detective Mode” where he can see foes through walls, check for clues, as well as hidden areas. This is a great little effect, however personally I tend to over use it. Instead of seeing most of the enemies, areas, and set pieces through the wonderfully dingy, dark colors of the game, I end up seeing everything through detective modes boring blue hue. It’s the same issue that I had in Oblivion. Once you get the ring that lets you see in the dark, you never see the caves the same way again. Like I said, it’s petty, and personal, but it’s still there. Now having beaten the game I will go back through it and try to restrict my use of said mode to small increments so that I can enjoy all that Arkham has to visually give me.

You got something on your face.
This game is great. Most if not all of what you have read about it being the “best Batman game ever” is very true. Given the history of Batman games though… it didn’t really have that much to overcome. If you have both a PS3 and a 360 I can only recommend that you get it (renting or purchasing) for the PS3. There is absolutely no multi-player mode what so ever, so you won’t miss that LIVE experience, and the PS3 version has the “play as the Joker” mode. Basically you are in a room with lots of enemies (cops and what not) all trying to kill you. Fight till they are all dead. Simple as that. Batman also has several different modes of play outside the regular story. He has his own fight club style room, plus Silent Predator games, where you can pretty much figure out what you do there. This game is a total package of fun for any Batman fan. I can’t recommend enough that you play this game in some capacity or another. Now if you will excuse me I need to find several more Riddler trophies that have eluded me so far.
1-800-HYPE-HOTLINE
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You can’t outrun the Hype Train!
First off, no I am not writing this to fish for trolls, start a flame war, or even get hits on my site (well maybe a little of the last one). I have been playing games since they only used primary colors. Back when squares represented people, and giant ducks represented dragons, if you get that reference then you have been around for a while too. So seeing as I have seen my fair share of game franchises come and go, I feel at least some what qualified to say when games are over hyped. The only thing I want you, the reader, to understand is this: I am NOT saying that these games are BAD games, not at all. In fact I own most of the games that I reference. I am simply saying that the hype placed upon them sometimes isn’t really necessary.

Link could barely stomach himself in the CDi version.
First game I would like to call out is Zelda. Yeah yeah I can hear your groans already, just hear me out. Zelda was and is a fantastic game. I have owned pretty much every major release they have thrown out. It’s a great mix of platforming and puzzle games with a dash of RPG mixed in for good measure. The story is sometimes original, I guess, in the way that they seem to have Link always saving Zelda in some way shape or form.
Here’s the rub though. That game hasn’t changed since the original release. Seriously. You are always, as I said, saving Zelda. You always have to go from castle to castle (or dungeon) find a certain object, then use said object to defeat the boss. Almost always in the same order too. Boomerang, Hook shot, Legendary Sword, it’s always the same. The environments have slightly changed over the years, but the old standbys are ALWAYS there. You usually have to visit a world that involves some sort of elemental boss or castle. If you think that I am going to go to yet ANOTHER water world, find some “Heavy Boots” and defeat another water monster again, you are crazier than a deku nut. Zelda can just hang out with Gannon for the rest of her pathetic life for all I care. The only recent game that got me even the slightest bit excited was “Phantom Hourglass” and that was because it used a different type of control scheme.

He'll eat you and everyone you love!
Next on the chopping block is one that I have only recently gotten back into after 10 years: Madden. Oh yeah, that’s right, EA’s juggernaut of sports games. I will accept that it must be hard to innovate on a game that actually doesn’t change. I mean the game of football has stayed relatively the same since the NFL started, honestly. There have been rule changes, new teams, and an extension to the season, but generally speaking it’s still football, same as ever. It’s hard to take that and make your game new and exciting every year, that’s a given. Which makes it that much harder for me to understand the hype that circles a Madden release.
The people that wait in line at midnight to buy the game, probably have paid for every iteration of the game since John Madden started eating six legged turkeys. It really is football in video game form. Every couple years it looks a little better, plays a little faster, or they throw in some wacky gimmick. Overall though, it’s the same game year after year. Why then do people freak the fuck out when August rolls around and they know Madden is coming. I just don’t get it. I could maybe see the allure of getting the game that sports your favorite team on the front. That I can see, because you want to show your team spirit. But the other 99% of the people that buy the game, just do so almost mindlessly and never expect anything different. I swear they could change the box art, the load screen, update the rosters, just resell the same game to you a couple years in a row, and no one would ever notice.
Finally (because I could go on all day) the last game I will mention is Halo. Yes… Halo. Again I want to reiterate that I am not saying the games aren’t good, just the hype is too much. Halo for the original Xbox was an amazing bit of gaming. It introduced us to good story telling even in a first person shooter. Levels were very well laid out (except for that damnable Library) and the sound and visuals were great. It really was a system seller and Microsoft should STILL worship the plastic it was pressed on.

Working overtime starts to take its toll...
That being said, the rest of the Halo library is just more of the same. Seriously the ending for Halo 2 was a GIANT middle finger in the face of all Halo fans and gamers out there. They might as well have had it end by a screen that just said “Thanks for buying Halo 3 when it comes out bitches!” Seriously. Then Halo 3 does come out, and it looks fantastic runs ultra smooth, and (almost) finishes the fight. Let’s be realistic here though. Halo 2 was pretty much Halo Ctrl C – Ctrl V, + Dual Wield, and Halo 3 was more of the same but with buffed up graphics.
I played the game, and I enjoyed it, however I don’t see where it was the “end all be all” of 360 games. I was pretty disappointed there weren’t really any new weapons or abilities in the game (no dual wielding a needler is NOT good enough). The story still left you with that, “Oh there’s more” feeling in the back of you head. It never really felt like there was any closure. Like the Halo gods closed a door but opened a window kinda thing. At least it wasn’t just another five hour advertisement for their next game like Halo 2 was. . . Or was it.
Halo:ODST just came out recently and honestly I couldn’t care less. I thought I might care until they announced at E3 that one of their bigger “additions” to the game was adding silenced weapons. Really? That’s like releasing a new Texas Chainsaw Massacre movie and now he uses only gasoline in his chainsaw, instead of that kinda mix you have of oil and gas. It’s the same damn thing just changed ever so slightly for the sake of saying they changed something. What’s next, sneaking missions in Halo? What I do love is the title of the next Halo game… Reach. Because that is EXACTLY what they are doing now, “Reaching” for anything to keep this money train on the tracks.
All I am trying to say is that pretty much NO GAME is worthy of the Corinthian hype it may receive. That includes other games that are very near and dear to my heart like Final Fantasy and even the mighty Metal Gear Solid. Both of which I own most all the copies of, not because I bought into the hype but because I thoroughly enjoy playing them. Hell I bought a PS3 so that I could play MGS4 and FFXIII, but you won’t hear me telling all my friends to do so. I guess this is the reason that I haven’t really been excited by the coming release of Modern Warfare 2. I have played way to many games and sunk enough money into my habit that I have earned the right to be crabby and cynical about any games release. Again I think ALL these games are fun in most respects, and ALL are really well made and do deserve accolades. I just don’t see why people worship them like they were sent to humans on the backs of Unicorns spreading love and good cheer everywhere they go. Now get off my lawn before I turn the hose on you!
The Beatles: Rock Band (360)
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Let’s face facts here, there are way too many “rhythm games” on the market: Guitar Hero Aerosmith, AC/DC’s Rock Band track pack, Battle of the Bands, DJ Hero, and even Rhythm Heaven. I think it is safe to say that the market has been saturated for a while now. That being said, it is really hard for me to care at all about any such games being announced or that are currently on store shelves, with the exception of The Beatles: Rock Band.
Now, I am not the biggest Beatles fan. In fact, I think they are one of the more overrated bands ever (*GASP*). There is no denying that they changed the face of pop and rock & roll music back in the day, however I don’t think they, or ANY band for that matter, deserve to be placed on a pedestal and worshiped like gods. I do still enjoy their music, for the most part. I say all this because even with my semi-biased view of the Beatles, I still had a LOT of fun with the game.
I wonder if they did any drugs?
That’s another thing that made this game so fun: the little things. Several times I would screw up the beginning of a song so badly that I would restart it. This triggered an audio clip of one of the Beatles apologizing for their mistake and then picking right back up with the song. It was kinda like being in the studio with them as they were actually recording. Also as you go along in the game you open up photographs, audio, and video of the Beatles that most people have probably never seen before. One in particular that I enjoyed was of the Beatles coming to America and them being recorded by a film and audio crew. At one point they put on the sound guys head set and literally giggle because they can hear themselves in it as they talk. It’s just fun to see a group of people caught in a moment that would never happen anymore with current recording artists.

Full Band
Getting on to the guts of the game: the music. I would like to say that it’s all here, but as most die-hard fans can tell you, it’s not. Not to say that there aren’t a pile of great songs here, because there are, but I am sure that someone out there is pissed because their all-time favorite song didn’t make it into the game. To that I say: wait for the DLC because you KNOW it’s coming for this game. They [EA] can milk this thing for years with the size of the Beatles catalog. The music that IS in the game sounds wonderful: digitally remastered, crisp, and sharp. Each of the “Fab Four” can be heard clearly during their songs and each instrument has it’s place and is not drowned out by another.
The real draw here of course is the ability to play actual Beatles songs with a band of four people. You can also as an add-on from previous Rock Band games have more than one vocal track. I haven’t tried this out simply because I usually steer clear of all the vocal parts unless forced to sing. However getting a group of friends/Beatles fans together and rocking the night away wouldn’t be too hard, I can imagine.

*insert crappy Ed Sullivan impersonation*
All said, the game is just a lot of fun. Coming from someone that doesn’t even own a Beatles album (aside from the anthologies) that is saying a lot. I even learned a thing or two about them that I previously didn’t know. So, there you have it. A fun game with great music, amazing animation, and you might even learn a thing or two. Also, I can only guess that if drugs were involved in the playing of this game, like they were in the making of its music, you would probably either really enjoy it, or want to eat your television. Just a thought.
*One more thing. If you own the game, throw down a couple bucks and buy “All You Need is Love” on XBL Market Place. It’s for a good cause, you heartless bastard!*
editor’s note: i must now sacrifice a newborn puppy to atone for having read this many words related to the beatles.








