Posts tagged Playstation

Batman: Arkham Asylum (PS3)

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batmanlogogame

Much was said about the new Batman game, even before it was out in the wild. People were calling it the greatest Batman game ever. Even mentioning “Game Of The Year”. I was intrigued by the art style it was done in, and simply by the fact that some of the cast from the animated series was involved, so I picked it up. Does Batman live up to the Bruce Wayne standard or does the game come up as short as the Penguin?


Batman: Arkham Asylum for the PS3, Xbox 360 and soon to be PC is brought to us by Rocksteady studios. Probably not a name you have heard much before. In fact the only game that I could find they had touched previous to this title was a game on the PS2 in ’99 called “Urban Chaos: Riot Response” which, I have never heard of, but was pretty well received at it’s launch. However I will go out on a limb and say that this is probably not the last time we hear from this studio.


Arkham Asylum in the comic has almost this Zion feel to it. You always here so much about the complex and who is there but not very much has been explored in detail before. Comparisons to Arkham and Bioshock’s setting “Rapture” have been made by many people, and upon playing the game it is easy to see why. Both have this feel of a corrupted utopia. Everything is very detailed as far as the material that is around you, most of which is being updated either through game progression by the player or through the NPCs. One image that I really came to like was the entrance to the final meeting place between Batman and The Joker. I won’t spoil it, but it was fun to see how it progressed along with the game. Probably my favorite thing about the game (much like Bioshock) is the ambient noise and more so the announcements over the PA system. In the beginning it’s just the Joker doing his usual heckling of “The Batman” like he has always done, but by the end, he is out and out pissed, and usually yelling at his minions in some way. You can almost listen to it and hear his decent in (more) madness. It’s done with great effect by adding the subtle jingle before each announcement, and even THAT starts to sound mental after a while.


The roaches check in...

The roaches check in...

For most games, the draw is the graphics, or the gimmicky controls, or even the studio that is backing it. This, however, isn’t the case for Batman: Arkham Asylum. Almost every (DC) comic fan will have at least some curiosity for this game strictly based on the setting and the story surrounding it. As I said, Arkham has never really been explored or picked apart in the comics as it is in this game. The cast of characters that make appearances in the game are vast, but it’s not the entire line up of Batman’s baddest villains. Sure the Joker is there naturally, as well as Harley Quinn. I was just hoping to have a little more interaction with key characters like “Clayface” or “Mr Freeze” maybe even actually SEEING “The Riddler”. I guess for every big name foe that is in the game, there are probably two that aren’t. Which is a shame, but I guess does save something for the inevitable sequel.


Playing as “the worlds greatest detective” you are charged with getting Arkham back to “normal” after the Joker and his minions have taken over. How did the Joker get control of Arkham? … Well let’s just say he had a little help from the inside. It isn’t really anything hard to figure out but it still makes for a pretty good story so I won’t spoil any of it. One of my favorite twist to the story are when you have to play through the Scarecrow’s sections. Not really the “stealth action” portion, but just when he starts to warp your mind. One in particular really caught me off guard. So much so that I almost lost it… again I don’t want to spoil that moment but you will know it when you come to it later in the game. As a fan of the batman comic it is just nice to see into the backgrounds of some of his most notorious archenemies.


I'm gonna get that fly this time.

I'm gonna get that fly this time.

While on the surface this game seems like a button masher, and in certain cases is just that, there is more to the game if you care to take the time. Arkham Asylum uses what they call “Free Form Combat”, where you basically hit your attack buttons and choose which enemy you want to beat into submission. The best part about this kind of combat is the counter moves. Batman truly looks like a bad ass when he catches an attacker mid swing and then knocks them out is some well choreographed way. Like I said though, there is more to it. Larger rooms are especially fun to take out your enemies one by one. As they start to drop like flies, usually the Joker will alert the others around that you are there… somewhere. Telling them you are systematically taking out each person in the room. This tends to put the remaining baddies on alert, as well as heighten their anxiety level. The more you take out the more frantic they will get. Even so much so that they will run around screaming and blind-firing their weapons into the shadows hoping to hit you. It’s a fun way to truly mess with the inmates in the game. Speaking of shadows… hiding in the shadows and taking down a foe, then slipping away to another dark corner of the room is very satisfying.


Combat is not the only thing done well in this game however. The Riddler does play a part too, and by that I mean he sets up most, if not all of your side quests or non-mission critical exploration of Arkham. Throughout the complex he has hidden Riddler trophies, hidden question marks (his signature or course) and even gives you clues to different items that you need to photograph. Some are pretty easy to figure out, or easy to find, but the really hard ones are where the fun really is. There is a fine line between Genius and Insanity, and the Riddler walks that line. It’s never more apparent then when trying to figure out the cryptic clues he gives you to his puzzles. This facet of the game is probably one that I enjoyed more than any other and the reason why I will keep going back to the game.


Arkham at night. Not so scary if you're Batman.

Arkham at night. Not so scary if you're Batman.

Finally lets talk about visuals and sound. This game looks great, and for the most part runs very smooth. Textures for the surroundings and the character models are all very detailed. Batman himself takes a lot of damage throughout the game and by the end he really ends up looking like he got the hell beat out of him. All of the locations that you run through all have their own distinct feel to them. From the medical ward to the garden, every place you discover looks like you would imagine it looking, had this been a blockbuster movie production. Random enemies do tend to look a like by the end of the game but it’s not something that doesn’t make sense in context. By that I mean, they are all in a prison of some sort and they are all working for one crazy boss or another. So the face paint and the clothes would start to blend together anyway.

As far as the sound goes, this game creates the full experience of being in an asylum. Once you hit the real looney bin inside you will understand. The crazies are all yelling at each other, or sometimes nothing at all. With the Joker doing his usual announcements over the PA, and the Riddler taunting you to try and solve his puzzles. It all meshes into a great soundtrack. The best part (for me anyways) is that they got most of the voice cast from the animated series to do the voice work for the game. Batman, the Riddler, and yes even Mark Hamil as The Joker. His maniacal laugh is probably my all time favorite for the Joker. Just having him play that character was a quick way for me to really get behind believing the insanity that is the Joker. I still want to find that jingle that plays before his announcements for a ringtone for my iPhone!


My only gripe with this game is petty and really probably something I need to deal with on a more personal level. Batman has what is known as “Detective Mode” where he can see foes through walls, check for clues, as well as hidden areas. This is a great little effect, however personally I tend to over use it. Instead of seeing most of the enemies, areas, and set pieces through the wonderfully dingy, dark colors of the game, I end up seeing everything through detective modes boring blue hue. It’s the same issue that I had in Oblivion. Once you get the ring that lets you see in the dark, you never see the caves the same way again. Like I said, it’s petty, and personal, but it’s still there. Now having beaten the game I will go back through it and try to restrict my use of said mode to small increments so that I can enjoy all that Arkham has to visually give me.


You got something on your face.

You got something on your face.

This game is great. Most if not all of what you have read about it being the “best Batman game ever” is very true. Given the history of Batman games though… it didn’t really have that much to overcome. If you have both a PS3 and a 360 I can only recommend that you get it (renting or purchasing) for the PS3. There is absolutely no multi-player mode what so ever, so you won’t miss that LIVE experience, and the PS3 version has the “play as the Joker” mode. Basically you are in a room with lots of enemies (cops and what not) all trying to kill you. Fight till they are all dead. Simple as that. Batman also has several different modes of play outside the regular story. He has his own fight club style room, plus Silent Predator games, where you can pretty much figure out what you do there. This game is a total package of fun for any Batman fan. I can’t recommend enough that you play this game in some capacity or another. Now if you will excuse me I need to find several more Riddler trophies that have eluded me so far.

1-800-HYPE-HOTLINE

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moneyTrain

You can’t outrun the Hype Train!

First off, no I am not writing this to fish for trolls, start a flame war, or even get hits on my site (well maybe a little of the last one). I have been playing games since they only used primary colors. Back when squares represented people, and giant ducks represented dragons, if you get that reference then you have been around for a while too. So seeing as I have seen my fair share of game franchises come and go, I feel at least some what qualified to say when games are over hyped. The only thing I want you, the reader, to understand is this: I am NOT saying that these games are BAD games, not at all. In fact I own most of the games that I reference. I am simply saying that the hype placed upon them sometimes isn’t really necessary.


Link could barely stomach himself in the CDi version.

Link could barely stomach himself in the CDi version.

First game I would like to call out is Zelda. Yeah yeah I can hear your groans already, just hear me out. Zelda was and is a fantastic game. I have owned pretty much every major release they have thrown out. It’s a great mix of platforming and puzzle games with a dash of RPG mixed in for good measure. The story is sometimes original, I guess, in the way that they seem to have Link always saving Zelda in some way shape or form.


Here’s the rub though. That game hasn’t changed since the original release. Seriously. You are always, as I said, saving Zelda. You always have to go from castle to castle (or dungeon) find a certain object, then use said object to defeat the boss. Almost always in the same order too. Boomerang, Hook shot, Legendary Sword, it’s always the same. The environments have slightly changed over the years, but the old standbys are ALWAYS there. You usually have to visit a world that involves some sort of elemental boss or castle. If you think that I am going to go to yet ANOTHER water world, find some “Heavy Boots” and defeat another water monster again, you are crazier than a deku nut. Zelda can just hang out with Gannon for the rest of her pathetic life for all I care. The only recent game that got me even the slightest bit excited was “Phantom Hourglass” and that was because it used a different type of control scheme.


He'll eat you and everyone you love!

He'll eat you and everyone you love!

Next on the chopping block is one that I have only recently gotten back into after 10 years: Madden. Oh yeah, that’s right, EA’s juggernaut of sports games. I will accept that it must be hard to innovate on a game that actually doesn’t change. I mean the game of football has stayed relatively the same since the NFL started, honestly. There have been rule changes, new teams, and an extension to the season, but generally speaking  it’s still football, same as ever. It’s hard to take that and make your game new and exciting every year, that’s a given. Which makes it that much harder for me to understand the hype that circles a Madden release.


The people that wait in line at midnight to buy the game, probably have paid for every iteration of the game since John Madden started eating six legged turkeys. It really is football in video game form. Every couple years it looks a little better, plays a little faster, or they throw in some wacky gimmick. Overall though, it’s the same game year after year. Why then do people freak the fuck out when August rolls around and they know Madden is coming. I just don’t get it. I could maybe see the allure of getting the game that sports your favorite team on the front. That I can see, because you want to show your team spirit. But the other 99% of the people that buy the game, just do so almost mindlessly and never expect anything different. I swear they could change the box art, the load screen, update the rosters, just resell the same game to you a couple years in a row, and no one would ever notice.


Finally (because I could go on all day) the last game I will mention is Halo. Yes… Halo. Again I want to reiterate that I am not saying the games aren’t good, just the hype is too much. Halo for the original Xbox was an amazing bit of gaming. It introduced us to good story telling even in a first person shooter. Levels were very well laid out (except for that damnable Library) and the sound and visuals were great. It really was a system seller and Microsoft should STILL worship the plastic it was pressed on.


Working overtime starts to take its toll...

Working overtime starts to take its toll...

That being said, the rest of the Halo library is just more of the same. Seriously the ending for Halo 2 was a GIANT middle finger in the face of all Halo fans and gamers out there. They might as well have had it end by a screen that just said “Thanks for buying Halo 3 when it comes out bitches!” Seriously. Then Halo 3 does come out, and it looks fantastic runs ultra smooth, and (almost) finishes the fight. Let’s be realistic here though. Halo 2 was pretty much Halo Ctrl C – Ctrl V, + Dual Wield, and Halo 3 was more of the same but with buffed up graphics.


I played the game, and I enjoyed it, however I don’t see where it was the “end all be all” of 360 games. I was pretty disappointed there weren’t really any new weapons or abilities in the game (no dual wielding a needler is NOT good enough). The story still left you with that, “Oh there’s more” feeling in the back of you head. It never really felt like there was any closure. Like the Halo gods closed a door but opened a window kinda thing. At least it wasn’t just another five hour advertisement for their next game like Halo 2 was. . . Or was it.


Halo:ODST just came out recently and honestly I couldn’t care less. I thought I might care until they announced at E3 that one of their bigger “additions” to the game was adding silenced weapons. Really? That’s like releasing a new Texas Chainsaw Massacre movie and now he uses only gasoline in his chainsaw, instead of that kinda mix you have of oil and gas. It’s the same damn thing just changed ever so slightly for the sake of saying they changed something. What’s next, sneaking missions in Halo? What I do love is the title of the next Halo game… Reach. Because that is EXACTLY what they are doing now, “Reaching” for anything to keep this money train on the tracks.


All I am trying to say is that pretty much NO GAME is worthy of the Corinthian hype it may receive. That includes other games that are very near and dear to my heart like Final Fantasy and even the mighty Metal Gear Solid. Both of which I own most all the copies of, not because I bought into the hype but because I thoroughly enjoy playing them. Hell I bought a PS3 so that I could play MGS4 and FFXIII, but you won’t hear me telling all my friends to do so. I guess this is the reason that I haven’t really been excited by the coming release of Modern Warfare 2. I have played way to many games and sunk enough money into my habit that I have earned the right to be crabby and cynical about any games release. Again I think ALL these games are fun in most respects, and ALL are really well made and do deserve accolades. I just don’t see why people worship them like they were sent to humans on the backs of Unicorns spreading love and good cheer everywhere they go. Now get off my lawn before I turn the hose on you!

Twisted Metal (The Series)

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The Twisted Metal Black Players

 

 

An evil clown is on the loose. He is trying to run down other cars on the road in his ice-cream truck, his head is on fire and he is shooting out ice-cream cone missiles. No it isn’t the plot to some failed attempt by the Insane Clown Posse to break into NASCAR… its just part of the fun of Twisted Metal. 


The term “Vehicular Combat” is a term that wouldn’t even exist if it wasn’t for the Twisted Metal series. Twisted Metal was and IS a series that has always been about the fantasy of being able to roll down the street and obliterate anything in your path that you want. What other game lets you drive, an Ice-Cream truck or a guy tethered between two giant wheels named Axel, through the Eiffel Tower, AFTER you just knocked it over? None games that what.


The first game, looking back on it now, is very ugly, seriously ugly. However at the time it was an amazing achievement in video games. Driving around, and in some cases, through towns, blasting away at your foes with all sorts of shock and awe inducing weapons. It was a teenagers dream. I literally think that i played that game so much i wore out my first PSOne. I would take it to all my friends houses just so we could play it non-stop. We would set up a sort of “pass the controller” tournament, and play for the better part of a weekend.


Not to mention when Twisted Metal 2 came out. Which by the way I got my first (and only) ticket for in my car. Long story short i was in a hurry to pick up my copy and didn’t completely stop at a stop sign and got pulled… blah! I think we played the second game even more than the first. To this day the second stands out as the best in the series. Thinking about it now, i may have to go home and buy it off the PSN so that i can own it again.


 

If you really want to put a story behind the series, it is pretty simple to lay out. The contestants in the “Twisted Metal Tournament” are all out to win because, if they do manage to stay alive long enough they have one wish granted to them. Some are lunatics that just want revenge (as in Sweet Tooth’s case) some are out to clean up the streets, and some just want their life back. Simply put they are all out to destroy what ever they have to in order to get their wish. Who is granting these wishes? Well that would be the mysterious Calypso. If I remember correctly his wishes were all granted in that “Twilight Zone” kinda way where you get what you want but not the way you want it. I guess like “The Gift of the Magi” way, but without the love story.


sweettooth

Want Some Cotton Candy?

The series had a great run at first. The first, probably, three games were relatively we received by gamers and critics alike. The series after part three took a sharp nose dive however. There were a couple more sequels on the PSOne, then a God-awful version called “Twisted Metal: Small Brawl” that seemed to be aimed at kids. The series did experience a “re-birth” of sorts on the PS2 with Twisted Metal black and then on the PSP with a port called Twisted Metal: Head On. After those two games though the Twisted Metal franchise has pretty much gone into hiding. There have been several rumors that it is coming back (again) on the PS3, but nothing concrete has ever surfaced. 


Interesting to note that David Jaffe was one of the Lead Designers on the original Twisted Metal. You may know him from his other popular body of work, Calling All Cars… wait, I mean, God Of War. He himself has not come out right and said “There will be another game” however the tech nerds of the world deciphered a jumble of numbers at the end of Head On and discovered that it said “Twisted Metal is coming to PS3″. So you can take that however you like. I for one would be very happy to have a new game, so long as it is in the vein of the first three or Black and not the others. 


This game is just mind-numbing fun. Get a bunch of friends together and slap in this game and see if you aren’t enjoying yourselves 5 mins into it. After writing this article, I am now positive that I will be going home tonight and downloading TM2 for my PS3. If you have never played the series you should at the very least check it out somehow. Just be sure to stay away from the Ice-Cream truck, Sweet Tooth is the kind of clown that people have nightmares about.

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